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I'm definitely more of a systems-enjoyer than you are but I wholeheartedly agree with the characterization of the systems content mill for The Gauntlet. At least Brindlewood Bay has a collection of official mysteries but I can't find anything similar for The Between, and I just can't really see enough differentiation between most of the upcoming systems to really justify making them rather than writing actual adventures to use for the games they already have

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That was such a fresh read. I’ve played Dark and read Gold and shelved it. Dark is quite intentional: “how long and deep you can go before you lose”. It was interesting, defeat was baked in. Gold has no purpose besides extending the mechanics over long play, for a style of play that doesn’t benefit of those mechanics.

Gold vs any OSR, flips the script on the gameplay: what is played becomes narration, and narration is what you play — and that isn’t good.

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